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Game Information
Engine
RPG Maker VX Ace
Rating
XXX
Language
English
Release Date
09/26/2013
Last Update
10/03/2023
Version
0.9.8
Development
Beta
Likes
1173
Contest
None
Orig PC Gender
Male
Adult Themes
Multimedia
Discussion/Help

Downloads
Version: 0.9.8

Version: 0.9.7

Version: 0.9.6

Version: 0.9.5

Monline
by Revilo

You're stuck in a virtual world where all the enemies are sexy monster girls and you become whatever defeats you, what could possibly go wrong?

Need help? Why not check out the wonderful fan-made Monline Wiki? (Set up by yoshielder)

Changelist - [0.9.8]

[Demon Zone]
  • Fixed a crash during the Library Quest if the player attempted to put “The Bedroom” into the slot for “Scevite and You”.
[Desolate Zone]
  • Fixed the generators crashing the game.
  • The Hospital Basement now displays its area name on save files.
  • Ending D62 is now only accessible if Kim is in the party to fix some continuity issues.
[Desert Zone]
  • Fixed an issue with the Oasis event if you don’t talk to Robin when they ask.
[Mythic Zone]
  • Fixed a gap in the Court of Dawn’s wall.
  • Fixed some issues with Ending F62.
[Other Stuff]
  • Added Loadout options to the Equipment screen. “Save” will save the current weapons and armour for the selected character into one of three slots. Choosing “Load” and then selecting a slot will then equip those weapons and armour if possible.
  • Exiting from certain menus (PXE’s for example) can now be done with the back button like all menus.
  • The new weapons added in 0.9.5 now use the correct basic attack skills for their weapon type.
  • Fixed an image display issue with the corrupted Lovely Heart Wand. (I still advise against using it, I am 90% certain it will break your game.)
[Known Issues]
  • An odd bug can occur that causes all enemies to drop the same amount of gold (I have seen values of both 0G and 5G so far).

 

Changelist - [0.9.7]

[Demon Zone]
  • The mirror outside the church in Succubus-Controlled Elysium no longer show your reflections when standing above.
[Desolate Zone]
  • Completing the Strip Club Quest now properly re-equips the MC’s underwear.
  • Enemies defeated as Lovely Heart can now be walked over and will no longer block movement.
  • The notoriously buggy gas cans have been reworked. Now they are just an item in your inventory that gets removed and returned to the pick up location when you leave the map.
[Desert Zone]
  • The switches in the Tar Chamber should now function properly and no longer halt progress.
[Mythic Zone]
  • Memory Trading Fairies will now disappear during Endings F58-F61.
  • Fixed some location names not appearing on save files.
  • King Cern will no longer accept more ‘gifts’ after he has given away his letter.
  • Queen Mab will no longer ask if you’ve completed her task once you have.
  • Fixed the size of the writing credit in Ending F67.
  • The Noble Woman’s book in the Maid Quest can now be picked up and returned to her.
  • Trying to leave the room that needs to be cleaned during the Maid Quest will no longer lock the game.
  • Kim is more likely to use actual attacks and useful abilities when fighting her.
  • Successfully stealing from the Circus enemies no longer crashes the game.
[Other Stuff]
  • The imitation [Leader’s Rally] now properly requires the Sahaguin Raider Leader to be beaten to learn.
  • The PXEPedia no longer lists Mark and Percy before they’ve been met.
  • The Silk Choker item can now be equipped.
  • Drastically reduced the time it takes to load a file if the save was made on the current version. Thank you to Azerak for the solution!

 

Changelist - [0.9.6]

[Demon Zone]
  • Fixed an issue causing the Dark Slime to be unable to be reached.
[Mythic Zone]
  • Beating the Centaur Race no longer makes you unable to save the game.
  • Beating the Centaur Race no longer messes up the very important party order.
  • Removed an extra minecart that had appeared in the Deserted Cliffs and was blocking progress.
  • Fera is no longer constantly glad to see you’re well after finishing the Faerie Quest.
  • Playing “Smash the Sovereign” at the carnival no longer causes your party members to disappear.
  • Altered the way leaving the Forlorn Onsen works after defeating Yuuka. Leaving will no longer flip the party in and out of Miko Form. Now spiritual energy will appear outside, allowing you to contact Fera for a transformation.
  • Ending F73 no longer soft locks the game.
  • Slightly increased the time for the ‘Mind Erasing Light Wave’ to appear from 10s to 12s.
  • Suzume’s Ultimate Fuinjutsu attack is now Ultimate Shibari and has had its effect changed.
  • Queen Mab will now stop being a ditz and recognise when she has Kim and/or Dominic under her control.
  • Endings F87 and F91 now correctly show their images.

 

Changelist - [0.9.5]

[Forest Zone]
  • Reduced the frequency of Holstaurus’ “Docile Milk Mind” effect.
[Demon Zone]
  • Fixed the resisting succubus random event using the wrong face image.
[Desolate Zone]
  • Fixed a missing image crash that can occur during Ending D70.
  • Fixed an issue making Ratfolk Mutamanus and Sallowshank appear.
  • Fixed an issue that prevented the Pink Jelly from being received.
[Desert Zone]
  • Fixed an issue which caused the Card Duelist’s summons to appear in the Bestiary.
[Mythic Zone]
  • It's time to delve deeper into the woods in search of someone to help PXE.
  • A certain fox might know how to access the shrine’s courtyard shack.
  • Someone is building something near downtown Mirane.
  • Someone from the Ranch is calling out for aid.
  • Added 38 Endings.
  • Fixed an issue with the Racoon Bandit event softlocking the game.
  • Fixed the goblin hunt using an incorrect estimation of the amount of goblins remaining.
  • Slightly reduced the frequency of stuns during the Garath fight if he was previously given the potion.
  • Fixed the wrong music playing when reaching the abandoned camp in the Mystic Woods.
  • Jackie will now recognise when her aid is no longer needed.
  • You can no longer reenter the tents when escaping the Boot Camp.
[Other Stuff]
  • Fully updated the PXEPedia, entries for locations and characters have been added. Brief summaries of the main story have also been introduced. Existing save files will need to reach certain points to update these entries (e.g. After a major boss fight or quest).
  • Enabled Critical Hits on almost all skills.
  • Removed the “Run Away” option from battles, since it was never usable.
  • Removed the redundant HP Heal/MP Heal/etc part of item descriptions in the menu.
  • Fixed Imitation [Blighted Stench] having a wrong icon in its description.
  • Updated the Compass Needle graphic for clarity.
  • Kim’s Chant [Oath of Resolve] now correctly replaces [Vow of Resolve]
  • Accessing the Bestiary page for Bruna should no longer crash the game.
  • Fixed Weapon Technique [Big Bang] being incorrectly listed as Tenderize when used.
  • Changed a few older images that were brought to my attention as particularly unsavoury. I apologise for not properly checking such images before including them.
[Known Issues]
  • Loading/Saving in this patch may take longer due to back-end changes but is necessary for future updates to work.
  • Some save files may be invisibly corrupted. Triggers not being set may cause events to not function properly. The only solution is loading an earlier, uncorrupted save.
  • The game can lag badly while being chased by Morgan in the Mystic Woods.

 

Changelist - [0.9.4]

[Desolate Zone]
  • Fixed an issue with a missing battle background in the Barricade Outskirts.
  • Fixed the Rail Bridge displaying as ??? in save files.
  • Fixed an issue with the stove turning back on during Ending D45.
[Mythic Zone]
  • Fixed an issue with missing images in Ending F8.
  • Fixed an issue halting progression after the Ochimusha Kim fight.
  • Fixed an issue causing the audio of the water to not disappear after leaving the Forlorn Onsen.
[Other Stuff]
  • Temporarily disabled cross-save unlocks.
[Known Issues]
  • Some save files may be invisibly corrupted. Triggers not being set may cause events to not function properly. The only solution is loading an earlier, uncorrupted save.
  • The game can lag badly while being chased by Morgan in the Mystic Woods.

 

Changelist - [0.9.3]

[Demon Zone]
  • Moved a chest in the Coven.
[Mythic Zone]
  • The Party will now gain their abilities back before the fight with Otohime Yuuka, but not their gear.
  • Rebalanced Otohime Yuuka.
  • Fixed some collision issues.
  • Lee no longer sticks around after being given the Red Rope.
  • During Ending F40 the Rich Patron will properly appear now if Inari is put to work.
  • During the recap at the final part of Ending F40 the first choice made is now correctly reflected in the text.
  • The Onsen in the Forlorn Shrine will now slowly heal the party’s HP and MP, even before defeating Kitsune.
  • Suzume now properly eliminates the party in her first appearance.
  • Bruno will now alert the player to Lance’s missing sword as he should.
  • Commander Artemis is no longer wandering around while his camp is under the control of Goblins.
  • Fixed an issue that caused a crash while accessing Fera’s Magatama Shop.
  • Fixed an issue where sealing the Binbogami and Ubume weren’t adding to the defeated Yokai count, preventing access to Ending F47.
  • Fixed an issue that caused a soft lock due to movement during the Maid section of the Princess Quest.
  • Repelling Morgan during the Woods Chase will now stop him chasing for a few seconds.
  • Fixed Binbogami fight missing a background.
  • Fixed some spelling mistakes.
[Other Stuff]
  • Death is now removed at the end of battle.
  • Guarding will now restored 1 Shift to the Main Character.
  • A new cheat code “SKIP9” has been added to bring you to the end of the Mythic Zone, after saving Princess Rien and Fera.
  • Fixed Party Members having some Techniques and Talents being unlearnable.
  • Rebalanced the costs of Imitations to account for the Shift cost.
  • Carved Headband is now Carved Armband, because it couldn’t go on your head.
  • Casting and Interrupted are now removed at the end of battle as intended.
  • Rebalanced Paralysis and Dizzy states.

 

Changelist - [0.9.2]

[Desert Zone]
  • Fixed an issue where an image for the Echidna Oasis event was missing, causing a crash.
[Mythic Zone]
  • Interacting with the pool of water outside Cellini’s Workshop will now fully heal the party.
  • Rebalanced Goblin Colosseum Enemies, Bridge Troll, Living Statues, Stone Warriors, Celini’s Assistant and Celini the Sculptor.
  • You can now return to the last section of the Mystic Woods after reaching the cliffs in order to collect missed items or visit the Merchant.
  • Increased the MaxMP of “Princess Rien”.
  • Accessing the Tanuki Merchant’s shop will activate God Mode for “Princess Rien” if enabled.
  • Fera will now say if she cannot currently locate a yokai.
  • Made a temporary fix to stop issues after completing both main quests. Not sure the effects this will have, but I’m working on a proper fix.
  • The Tanuki Merchant will now buy the player’s items. Useful perhaps if the player left their wallet on their other body.
  • Rebalanced Obedience and Arousal in the Maid section of the Princess Quest.
[Other Stuff]
  • Fabricate can no longer be used outside of battle, causing a crash.
  • Arc Lightning no longer repeats infinitely until the user runs out of MP.

 

Changelist - [0.9.1]

[Mythic Zone]
  • The MC no longer claims to hear six gongs when running out of time in the Shrine.
  • Made some areas easier to notice they can be entered.
  • Fixed an issue where the player will not be able to enter the Spirit Gate Hill for the second time.
  • Fixed an issue where defeating Suzume to save the captured man would make her disappear permanently, soft locking the game.
  • Fixed an issue where the Onsen Quest will be unable to progress if the last object you collect is the Hakama.
  • Fixed an issue with images in Endings F21, F22 and F23 not displaying properly.
[Other Stuff]
  • Owl Mage and Siren are now properly listed as Bird type creatures in the Bestiary.
  • Temporarily removed the 5 Knowledge Crystals Code. It can still be accessed through the Doppelganger Arena.
[Known Issues]
  • The game can lag badly while being chased by Morgan in the Mystic Woods.

 

Changelist - [0.9.0]

[Forest Zone]
  • Fixed a softlock when losing to the Giant Frogs in the northern river bridge area.
[Coastal Zone]
  • Updated the battle sprite for Charybdis.
[Desert Zone]
  • Changed some images for the Echidna event at the dried up river. Thanks to Sieska for the custom made images and planologer for commissioning said images!
  • Changed some images for Endings E48 and E49. Thanks to Sieska for the custom made images!
[Mythic Zone]
  • Added the Mythic Zone.
  • Added 53 endings.
[Arena]
  • The Doppelganger next to the crystal can activate all non-skip cheats as well as rename the Main Character.
  • The endings for the Collared Wolf now function correctly when selecting ‘Alone’.
  • Ending D78 - Star Crossed Lovers now functions correctly in the Arena.
[Other Stuff]
  • Implemented a new battle camera system.
  • All party members now have weaknesses and resistances similar to enemies.
  • The Physical element has been renamed to the Impact element.
  • All techniques have had their descriptions simplified, using icons and other methods.
  • Added new elemental damage techniques for each party member.
  • Added new techniques for each weapon type.
  • Added new techniques for buffing the user’s elemental damage.
  • Many techniques now do elemental damage based on the element of the user’s equipped weapon.
  • Imitations now use a new resource called “Shift”, limiting the amount that can be used each battle. Shifts are restored to the current max at the beginning of each battle. The maximum number of shifts can be increased in various ways, including a pair of new Talents.
  • Most equipment has been rebalanced, weapons no longer give defensive stat boosts (DEF and MDF), armour no longer gives offensive stat boosts (ATK and MAT)
  • Changed the icons for various things.
  • Various stats have additional effects now. For example, LUK now effects evasion and critical hit rate. Because apparently it doesn’t in standard RPGMaker for some reason?
  • The party member status menu has been expanded to show more character stats, as well as elemental resistances.
  • Removed the Monster information screen from the PXEPedia.
  • Selecting the PXEPedia option on the menu now allows you to select from the PXEPedia, and the new Bestiary. The Bestiary automatically catalogues fought monsters, including their stats and weaknesses, all grouped under the zone they’re found in.
  • Changed the Title Screen.
  • Techniques [Blade Rush] and [Whirling Blades] have been renamed to [Assault Rush] and [Whirling Blitz] respectively to better reflect them not being weapon-locked skills.
  • Hornet Imitation [Whirling Speed] now deals Medium Wind Damage in addition to its other effects for a higher MP cost.
  • Reduced the State [Calm]’s HP and MP regen down from 5% per turn to 3% per turn. It also now only lasts 4 turns max, and has a 20% chance to be lost when taking damage. If it lasts the full 4 turns, the afflicted also becomes Exhausted.
  • Buffed the State [Entangled] to now reduce Evasion by 100%, Guarding effect by 50% and Critical and Magic Evasion by 50%.
  • Kim’s Vow and Oath skills are now grouped under a new skill type, [Chants].
  • Added new Vow and Oath skills for Kim.
  • Added missing weakness/resistances for Sphinx, Mummy, Anubis, Ant Arachne, Sandwurm, Manticore, Mummy Warrior and Owl Mage.
  • Fixed Ratfolk Imitation [Blighted Stench] being unable to be used in battle.
  • Fixed Echidna Imitation [Mother Knows Best] targeting a foe instead of the user..
  • Lightning Sweep no longer has a chance to stun.
  • The state [Marked] now doubles the damage taken from both Physical and Magical attacks.
  • Added the states Ironbody, Risen, Flurry, Burned, Chilled, Stinky, Dizzy and Exhaustion to the PXEPedia.
  • Added a set of elemental power boosting accessories across all current zones.
  • Balanced the effects of Dispel Herb and Antidote.
  • Added Healing Salve item to cure Burning, Chilled and Bleed.
  • Fixed an issue where Chain Mail would appear in the inventory after loading a save file.
  • Critical Hits now do twice the base damage of the attack instead of thrice.

 

Changelist - [0.8.6]

[Desolate Zone]
  • Someone is investigating an empty store in the mall…
  • Added 2 Endings, available after Lina is defeated.
  • The Collared Wolves now properly disappear once Lina is defeated.
  • The motorbike at the Treatment Plant now properly disappears once Lina is defeated.
  • You can no longer pick up Delta’s clothes as anyone other than Nicole in the apartment.
  • During Ending D70, having sex with and then leaving the redhead as Lexi will now properly remove the image.
  • During Ending D70, the blue haired woman no longer continues to pay out after going on her walk.
  • Losing to the ambush when Formerly Collared Man A is bimbofied should now choose the correct ending depending on the state of the other two enemies.
  • Starting the Strip Club quest now takes away your inventory for the duration of the quest.
  • Fixed Kim’s boy shorts not getting re-equipped after the Strip Club quest.
[Arena]
  • Added content from the Werewolf Quest to the Arena. (Fights and Endings for Collared Wolves, Romeo and Gremlin Delta)
  • Added Ratfolk fight and ending to the Arena.
  • Arena entrances are now defined by a turquoise flame, found in the Inn of each zone (aside from the Elysium Pub and East Barricade Building of the Demon and Desolate Zones respectively)
  • The enemy sprites in the Arena now match their versions in game.
  • The entire Arena Map has been overhauled to match the world map displayed on the title screen. Because of this enemy locations have been moved slightly. Some can now be accessed via entering a portal to a different map (The Demon Zone Forest, The Mansion and the Pyramid specifically)
  • The entrance and exit location on the Arena map are now matched to what zone you entered from.
[Other Stuff]
  • Added a new cheat: “SKIP7”. This skip places you in the Pyramid Throne Room right after having got the objective of finding Bastet (Thus skipping having to find your way back to the pyramid via the mines).
  • The talents: Absorbent, Troll’s Skin and Lightning Rod now require Slick, Thick Skin and Grounded respectively to learn and now replace these skills.
  • Dominic now gains access to a new type of skill: “Stances”. Stance skills let Dominic switch between different states in combat, granting him different stats and effects. For example, while in the “Dauntless Stance” Dominic’s attack and AD rate are doubled, but he loses the ability to guard or be healed. The “Rapid Stance” makes Dominic much better at avoiding attacks, but those that hit do a lot more damage.
  • Knowledge Crystals now grant 30SP and can be used outside of combat.
  • Reduced the power of HP/MP/AD Regen states.
  • Technique Wild Blow, has had its success rate lowered to 80% from 100% (Ignoring variation from the user’s hit rate and target’s evasion).

 

Changelist - [0.8.5]

[Forest Zone]

  • Ending A16’s images now properly show up.

[Coastal Zone]

  • Ending B14’s text is no longer cut off
  • Ending B15’s image no longer is misplaced.
  • Ending B15’s storm effects have been altered.

[Demon Zone]

  • Ending C18 no longer has the angel twins walk through a wall.
  • Ending C21/C22 no longer has a witch walk through a wall.

[Desolate Zone]

  • Fixed one variant of Ending D15 being incorrectly labeled.
  • Ending D55 now correctly displays its name.
  • The door to the Suburb House is now locked until the Kimcubbus chase begins.
  • Added 19 new endings.

[Desert Zone]

  • Fixed some incorrectly scaled images in Ending E40.
  • During the Echidna event, casting Gender Swap, then Hyper Lust on the blonde woman no longer covers the screen with an image forever.
  • Paelontologist’s Lizardwoman now has the correct name as well as weaknesses and resistances.
  • Fixed an issue that caused black boxes to show up in the Desert Expanse if you left the underground mine via the pyramid.
  • Added 2 new endings.
  • The party has the Desert Zone’s treasure, so it’s time to move on. But such things are never as simple as they seem. Pharaoh Farinet’s accursed magic still hangs over the party and they’ll need the aid of allies new and old to free themselves. Aid is rarely free however.

[Mythic Zone]

  • Added a small sneak peak accessible after the Desert Zone.

[Arena]

  • Fixed some arena fights teleporting you to the wrong place after the fight.

[Other Stuff]

  • Fixed Decapitate not instant killing on a critical hit.
  • Final Sting [Girtablilu Imitation] now has an icon.
  • Final Sting now does quadruple damage against a target below 25% hp.
  • Dark Burning Attack now does double damage if the user is below 25% hp.
  • Party Members/Followers no longer have collision, this means NPC’s or enemies that chase you down will no longer be stopped in their tracks by your party members. No more hiding behind your teammates!
  • Rebalanced the SP cost of all skills.
  • Roil Powder now grants +10% of Max AD.
  • Fixed an issue that caused random armor to appear in the player’s inventory after the first time a save was loaded.

 

Changelist - [0.8.4]

[Coastal Zone]
  • Fixed some wrongly scaled images in the Kraken event.
[Desolate Zone]
  • Fixed some issues with the Christmas Present hunt.
  • Gift Thieves in the Christmas Minigame will now steal all carried Wrapped Presents the player is holding and the “Gifts Stolen” counter will increase by this amount instead of just once each time.
  • Accessing Ending D18 - By the Reins now requires a high score of 10 gifts and you need to be caught by a Gift Thief with a Gift Stolen counter of at least 15.
[Desert Zone]
  • The fountain in the middle of Djeso now functions like an Inn, completely healing the party.
  • You should no longer be able to move while a cactus. Because cacti can’t move.
  • Red Slime Quest now properly progresses when you leave the Desert Expanse.
  • Desert Trader’s inventory now refreshes after completing the Pyramid.
[Other Stuff]
  • Altered the font used in Quick Time Events.
  • Altered the graphic used for the compass needle.
  • Altered the graphic used for emotion bubbles.

 

Changelist - [0.8.3]

[Forest Zone]
  • Lowered Mr Minoh’s stats slightly.
[Desolate Zone]
  • Fixed some wrongly scaled images in the Succubus Kim event.
  • The Isekai Ending no longer causes the player character’s class to be false after reloading.
  • Winning Spookums no longer gets you stuck in a text loop.
  • Ending the Graffiti Event while on the far left side of the wall should no longer softlock the game.
  • The random event on the Dreary Street with the bimboized guard seen after defeating the Parasite Slime no longer causes an infinite loop.
  • During the Testerogen Event, Kim no longer stops you from leaving the Mall if she’s not in the party.
[Desert Zone]
  • The Genie event should no longer cause the Cactus end to play.
  • Reading the Relic of Hathor should properly set the player character’s description to be that of Echidna, not Aleska’s.
  • Drinking the Water Bottle no longer has Dominic talk if he’s not in the party.
  • Defeating the Duelist now properly rewards the Deck of Cards it should.
  • Fixed a bug with a specific part of the minecart track letting you have no collision forever. (Wah wah waaah)
  • Devil Bugs will chase the player a little more smartly.
  • Added an additional track switching point to aid in reaching the south-west of the mines easier.
[Other Stuff]
  • A bugged, unusable version of the Scevite Shield can no longer be crafted
  • Hair Trigger now correctly grants counterattack.
  • Aralu can no longer learn Riposte and Shield Bash
  • Web Gag’s name when used is no longer incorrect.
  • Ages End is now properly listed as the Living Doll’s imitation.
  • Typos.

 

Changelist - [0.8.2]

[Desolate Zone]
  • Fixed some areas you couldn't pass through. Notably the Mansion Garage's stairs.
[Desert Zone]
  • Genderswapping the Blonde Woman in the 2nd Echidna Event no longer crashes the game.
  • The Ginger Woman in the 2nd Echidna Event no longer follows you contantly.
  • Talking to Bastet twice in the 2nd Echidna Event no longer softlocks the game.
  • Leaving the Oasis after asking Robin questions no properly sets the trigger for the 2nd Echidna Event.
  • The Paleontolgist's basement no longer has the event loop.
  • Change the Manticore event slightly, it also no longer soft locks when going to read the book.
  • Isis can teleport you back to the Desert Camp.

 

Changelist - [0.8.1]

[Forest Zone]
  • The Queen Bee's chamber is no longer blocked.
[Demon Zone]
  • The bridge into the waterfall in the Dark Cave is now walkable.
[Desert Zone]
  • Dominic now properly loses the Girtablilu Venom status effect after battle.
  • Successfully guiding Dayton out of the dark room properly counts towards saving people for the Anubian Court event.
[Arena]
  • A new Forest Zone fight and associated endings is available for selection in the arena.
  • The game should no longer softlock after beating the Mummification Squad after running out of time to save Mina.
  • New Desert Zone fights and endings are available for selection in the arena.
  • Chef Kim no longer gets stuck during the Kitchen event and the event can now progress properly.

 

Changelist - [0.8.0]

[Forest Zone]

  • The Minoh Ranch quest now continues.
  • Added 5 new endings.

Coastal Zone

  • A peculiar couple will stay in one of the Budan houses if their quest in the Forest Zone has been completed.

[Desolate Zone]

  • Fights during the Magical Girl event now use more suitable sprites.
  • Robin now has a new battle sprite.
  • Ending D54 now has music.
  • Using the right side of the crane game no longer allows you to use an Unlimited Ticket you don’t have.
  • The crane game should no longer bug out on a second play, resulting in chests moving on their own.

[Desert Zone]

  • Remade almost the entire zone from the ground up.
  • Added 32 new endings.
  • Removed 12 endings due to story changes.

[Arena]

  • A new Forest Zone fight and associated endings is available for selection in the arena.
  • New Desert Zone fights and endings are available for selection in the arena.

[Other Stuff]

  • Added additional functionality to the game over screen. You can now choose to load a save file, return to the title screen or quit the game entirely.
  • Whiplash Flailing is now an Imitation as it should be.
  • Added the Guidance Feature. Upon starting a new game, inputting the code “GuideMe” in the cheat menu or entering the arena, the Guidance option will be enabled on the pause menu. Selecting Guidance will remind you of your current main quest objective.
  • Added images to the PXEPedia’s “Other” section.
  • Reduced the chance of the basic Dagger attack following up with another hit to 20%.
  • Updated the effects for QTEs slightly.
  • Updated the effects for timer events slightly.

 

Changelist - [0.7.10]

[Coastal Zone]
  • Wearing the Red Beret now has slightly different text if you’ve already worn it during the Succubus Quest in the Demon Zone.
[Desolate Zone]
  • Ending D63: Joystuck is no longer incorrectly labeled as Ending D57.
  • The hospital roof is no longer reblocked after completing the Nurse Event.
[Desert Zone]
  • Altered Bastet’s various bodysnatched catgirl sprites.
  • Moved the location of the Desert Trader.
  • Restored Randomness to the Desert. Now events like the archeologist and genie lamp, as well as enemy placement will be picked from a pool of semi-random locations. This also means the map upgrade Nephthys gives you after you find Bastet now has a purpose.
  • No more wooden bridges across lava in the Volcano.
[Other Stuff]
  • Fixed a bunch of issues with image scaling and misplacement. (Image misplacements in stuff after the Desolate Zone mansion will require loading a save before first entering the mansion for now. Sorry!)
  • Fixed a whole lotta spelling mistakes and punctuation issues. (Thanks Yoshielder!)
  • Starting a game in God Mode will now give the PC skills that one-shot kill enemies. (You can’t sue me if this breaks things. I have a team of 17 lawyers.)

 

Changelist - [0.7.9]

[Coastal Zone]
  • Fixed one house in Dirian having messed up textures.
[Demon Zone]
  • The Strengthened Buff is now removed after the Baphomet fight.
[Desolate Zone]
  • After completing the first part of the nurse event you’ll no longer be stopped from heading down the stairs to the ground floor.
  • Completing the Nurse Event and escaping the steamed up showers now makes the steam disappear and the player put his clothes back on.
  • Using the Unlimited Ticket at the arcade machines now actually requires you to have the unlimited ticket in your inventory.
  • The “Wolf Lecture” event on the bridge should no longer occur until after the player has been through the area once.
  • Fixed a bunch of typos. (Thanks Yoshielder)
  • Fixed a bunch of wall clips. (Thanks again Yoshielder)
  • Fixed a bunch of bugs. (cough cough)
[Desert Zone]
  • Fixed a bunch of typos. (I should ask the doctor about this cough)
  • Fixed a bunch of bugs. (cough cough dying cough)
[Other Stuff]
  • Dust Pouch, Chunk Pouch and Dart items are no longer 100% accurate and now use the same calculation for physical attacks to determine whether they hit.
  • F12 now properly resets the game to the main menu. (I still don’t recommend using it though)

 

Changelist - [0.7.8]

[Desolate Zone]
  • The elevator in the hospital will now only work once you’ve beaten the Lich and restored the power to the city, even during the nurse event.
  • Entering the bathroom stalls during the wheelchair part of the nurse event won’t screw everything up.
  • Losing 3 lives in the Spookums arcade game now kicks you out of the game and back to the mall.
  • Getting hit by the isekai truck no longer ends the game before you actually get isekai-ed.
  • The graffiti punk properly disappears from the subway station.

 

Changelist - [0.7.7]

[Desolate Zone]
  • The Wolf Brute chasing the Squirrel now properly disappears after the minievent is over.
  • You can now re-enter the police station from the newly made entrance.
  • The Kimcubus no longer reappears if you reenter the rightmost house in the suburbs.
  • The movable space during the graffiti event is now its correct, larger size.
  • The punk now briefly pauses before using the spraycan.
  • The graffiti event shouldn’t freeze after Kim wakes up.
  • The minievent on the bridge should play out correctly now.

 

Changelist - [0.7.6]

[Desolate Zone]

  • Added 13 new endings.
  • Readded Ending D3 to the game. It’s now found during the Nurse Event.
  • Added a few mini events around the city.
  • The Werewolf Bridge has had an appearance overhaul.
  • The Northern Suburbs has had an appearance overhaul to coincide with its remade “Demon Trap” event.
  • The Police Station has had an appearance overhaul. While the event itself hasn’t changed, it now has an optional second part that unlocks after completing another new event.
  • Screen now properly fades out when the Player enters the shower during the Nurse Event.
  • Defeating the Parasite Slime now properly opens the path between Barricade and the Northern Town.
  • You can no longer escape the Mansion’s processing room by walking through the walls near the stairs.

[Arena]

  • Unlock crystal now properly activates the Mosquito and Automaton R3V-I fights.

[Other Stuff]

  • Added a new cheat code to unlock all enemies in the arena. What better code to use than the one who catalogued them all?

 

Changelist - [0.7.5]

[Desolate Zone]

  • Lowered the drop and steal rates for the Chainsaw from the Ghoul.
  • Added the actual weapon the Ghoul was supposed to drop.
  • Fixed a bug that cause the generator in the Hospital Basement to crash the game when fueled.

 

Changelist - [0.7.4]

[Desolate Zone]
  • You should no longer immediately lose the game when rescuing Kim if she was knocked out before entering the Mansion.
  • Gargoyle, Parasite Host, Parasite Slime and Ghoul no longer drop the wrong items.
  • Completing the Strip Club no longer moves you to the completely wrong location.
  • Ending D41 now properly displays its final images.
  • Ending D46 now properly displays its final images.
  • Ending D49’s images are no longer sized wrong.
[Desert Zone]
  • The fishing rod is now a usable key item, instead of automatically activating when you walk near water. Just head into your inventory and use it while standing near the river or ocean.
  • The fishing rod no longer causes you to get stuck in the fishing animation if you fail to reel in the fish.
[Arena]
  • Re-Added Gargoyle, Dullahan and Lich fights to the arena.
  • Added Automaton R3V-I, PROXI and Lina fights to the arena.
  • Added Endings D11, D39, D40, D41, D42, D43, D45, D46, D47, D48, D49, D50 and D51 to the arena.
[Other Stuff]
  • Fixed some sprite issues with R0M-I’s bimbot sprites.
  • Updated the Holstaurus battle sprite.

 

Changelist - [0.7.3]

[Demon Zone]
  • Fixed a bug that caused the Workplace Dream to freeze the game.
[Desolate Zone]
  • Fixed a bug causing you to be unable to repossess Kim if you possessed someone else. (You’ll need to start a save from before you open Kim’s tube for this to work).
  • Fixed a bug causing the fire sound effect to continue after the Firefighter event in the park.
  • Fixed a bug causing the game to not stop you from fighting Mara as PXE or R0M-I.
  • Made the fight against Line/The Stranger a little easier.
  • Added more lootable items in the Mansion.
  • The game no longer freezes if you defeat the zombie in the fast food restaurant last.
  • You can no longer climb the walls of the arcade.
  • Gargoyles other than the first can now trigger their ending when fought.
  • You now correctly fight A1K-0 when encountering her, instead of R3V-I
[Arena]
  • Disabled Dullahan, Gargoyle and Lich in the arena.
[Other Stuff]
  • Upped R0M-I’s stats slightly.
  • Upped PXE’s stats slightly.
  • R0M-I can now equip weapons.
  • PXE can now equip weapons.

 

Changelist - [0.7.2]

[Desolate Zone]
  • You can re-enter the subway from Barricade Town after beating the Lich now.
  • Kim now gets her name back.
  • PROXI will no longer continually repeat her questioning if you fail to answer her name.
[Other Stuff]
  • Gunpowder recipes are now correctly crafted at a blacksmith (or Percy, in the Mansion).

 

Changelist - [0.7.1]

[Desolate Zone]
  • Added a temporary fix for the first event in the Mansion being skipped. Hopefully shouldn't break anything.
  • Robin now uses his signature "middle of the screen" text when talking in the Familiar Bedroom.
  • You can no longer skip past the end of the chase sequence in the suburbs.

 

Changelist - [0.7.0]

[Demon Zone]
  • Alaru now repeats the suggestion of taking the boat in the sewers once Draculara has been defeated.
  • Moved the sewer boat to the Desolate Zone slightly to make it easier to spot.
[Desolate Zone]
  • Added 16 new endings.
  • Rewrote 1 endings. ("A Rock and a Hard Place")
  • Removed 4 endings. ("Green Thumbs", "Feathered Duster", "Overload" and "A Change in Management")
  • The entirety of the zone until just after beating the Lich has been changed.
  • Most areas have been overhauled, with minor to major changes.
[Desert Zone]
  • Using SKIP6 now gives Dominic his correct sprite and face.
  • Sandwurms have been slowed down.
[Arena]
  • Lesser Succubus ending no longer crashes the game when accessed from the Arena.
[Other Stuff]
  • Flow Kelp Imitation Skill [Wrap Tight] now has an icon.
  • Giant Frog Imitation Skill [Roaring Croak] now has an icon.
  • Mosquito Imitation Skill [Hickey] now has an icon.

 



Review by DancesForNickles

Version reviewed: 0.9.8 on 11/01/2023


After about 4 hours playing I came away liking Monline but it took a long while to get there.

The start of the game is a slog, combat takes forever which isn't helped by the enemies in the first zone having a self-heal ability. They aren't much of a threat, but both you and they deal pathetic damage starting out and you might as well turn on auto-battle and go do something else for the minute and a half it takes for combat to end. Worse, there's normally only one type of enemy per zone so there's little in the way of variety to battles. It wasn't until a couple hours in that I got my first party member, after which the pace of combat picked up significantly though it still felt a little slow when critical hits weren't going off etc. Boss fights on the other hand feel like a breeze and melt before it feels like they've really begun, but that feels more refreshing than anything.

The majority of transformations are bad end game-over states from losing in combat and they range from a few paragraphs with one or two pieces of art, to long epilogues with continued gameplay segments. They range quite a bit in quality as well as how in-depth it describes the transformations and sex scenes etc. Practically all of these bad ends result in identity death in various degrees. There are other transformations in the game though, including events and quests where NPCs get TFed, and optional story events where your player character is transformed which seems to result in branching paths for some critical path quests which is pretty cool! There are also a veritable shitload of the bad endings, including (if I'm not mistaken) variations based on whether you have party members with you at the time and depending on if you're currently transformed.

The art is sort of all over the place. The overworld sprite art is your standard RPG Maker fare for better or worse, but the enemy sprites in combat are pretty good. Where it gets incredibly shaky though is the full-screen art used in some scenes, particularly TF scenes. It ranges from some really great looking art, to really amateurish stuff which while it could work fine on its own is *really* glaring when placed directly after much better looking pieces, which it regularly is. Art styles, quality, visual details, character designs waver wildly between each slide in a lot of these scenes and it's really jarring. Obviously this is a free game on the internet so I'm not expecting pro art for every scene but the visual whiplash in some scenes cannot be understated.

Overall, it seems like a pretty solid game and it's clear a lot of effort has gone into it over the years. It took about 3 hours of play for it to really click with me, and during those 3 hours I was prepared to drop it several times but was just interested enough to persevere and I'm glad I did. I'll probably play it some more and see how or if it continues to hold up.


Review by NONAME3568

Version reviewed: 0.9.5 on 09/03/2023


Thank you finaly there are option to make this god dam music quieter thank you creator this music has ben triggering me a lot thank you for making it so we can change it 


Review by bunnibyou

Version reviewed: 0.9.4 on 07/04/2023


This game has been steadily updated and developing for years and I just threw myself into it for nearly 13 hours.

And it's still not done.

And now I'm empty and want more.

I don't know what else to say except this may be one of the best games on this site and I can't wait to see where it goes next.

The different images used for H-scenes can be a bit jarring in areas, but they get the point across.

As someone who was already a fan back in builds 3.0-4.9, I highly recommend Monline.


Review by 12ckox

Version reviewed: 0.9.4 on 07/02/2023


Only game I genuinely enjoy and check this website for updates. Just has everything and I feel like it actually is going somewhere unlike most other tf games on this site. I hope to see some more updates soon and can't wait for the next one.


Review by Tanya02

Version reviewed: 0.9.4 on 02/18/2023


One of the top two games on the site for me. Magical Camp edges this one out slightly for best overall but still a spectacular game. Also one of the few games on the site that really truly qualify as a game. It's structured as an RPG (although without any leveling, you get XP style points to purchase new skills). The game is divided into at least 5 different zones with each having its own unique flavor and style. Almost every enemy has a unique bad end that transforms you, the player, into some form of monster girl. (There are a few exceptions, like getting turned into a dildo or the like, but mostly MTF). 

The one aspect that sets the game back for me a bit is a lack of longer persistent transformations. There are some extended non game ending cycles where you get transformed temporarily (with new bad endings for your transformed form) but there doesn't seem to be any lasting effect. (the game is not complete yet so it wouldnt surprise me if the decisions to play through certain quests as male or female have some form of end game consequence, but that's speculative). The story lines are fun and what you might expect from a fatasyesque setting. There are fun recurring characters as well that help provide a through line to the game play. 

overall a 10/10 game. If you haven't played it and want a long form game that you can pick up for an hour or two over weeks with new transformation content every time this is perfect.  Cannot recommend highly enough!


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