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Game Information
Engine
Unity
Rating
X
Language
English
Release Date
04/28/2023
Last Update
04/18/2024
Version
0.1.5 SubStar/Patreon Version
Development
Alpha
Likes
222
Contest
None
Orig PC Gender
Male
Adult Themes
 
Multimedia
Discussion/Help

Play Online


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Downloads
Version: 0.1.5 SubStar/Patreon Version

Version: 0.1.4 Public Version

Rogue Femme

About the Game:

This is a Roguelike Card Game in early development! It contains Adult Content like nudity. There will be more pornographic content and transformations in the future, but the first focus is to have more content to have a stable gameplay loop.

 

Combat V0.0.5

Map System

About Me:

I'm a solo game developer trying to make juicy games you can enjoy. If you want to support me and have early access to future releases, check out my Patreon:

https://www.patreon.com/bananastroke

or my Subscribestar:
https://subscribestar.adult/bananastroke

The newest Version is currently live on my Patreon!

 

How to play:

-Click on each encounter until you have finished them all.
-Do not click on EXIT, or you will restart the run.
-Drag your cards from the hand onto the ally (to block) or on the enemy to attack.
-On the top left of the card, the Energy needed is displayed. You have 3 Energy each round.
-If your HP reaches 0, you lose (this won't regenerate between encounters!).
-Strength does not carry on into the next encounter.
Leave a comment if you have any other questions :)

 

Planned updates: (in no particular order)

Sound / music, Storyline, Save system, More levels per run, More cards, More enemies and bosses, Animations, Winning / losing scenes, More allies, Clothing and items

 

Open Fixes:

-None

The Plot is only in my head for now.

Currently you are thrown into this adventure and you try not to be turned into a Girl, Catgirl, Slimegirl etc.

Tips to Win:

- Try to Block Damage and stack Strength before focusing on attacks

- Preventing to get hit instead of hitting the enemy is sometimes smarter

- Wait for a Round, where the enemy is not attacking to attack

-Chose a style (Strength and 0 Cost attacks  or a Poison Build are strong)

Patreon/SubStar Version 0.1.5 The Story Begins

+ Added an Intro Scene with 7 Scenes (skippable)
+ Added a Help/Tutorial Button to assist beginners with the basics.
+ Added a Map and Icons Glossary to the Tutorial.
+ Added Health bars to increase the visibility of the Health.
+ Added a Deck Button to view the Current Deck at any time.
+ Removed Max HP loss after Stage 2 to increase difficulty.
+ Added a new System to increase Enemy power and defense after Stage 2.
Small Changes:
Some minor Text changes to make certain events more Consensual...
Decreased Ambush Chance by a bit and increased Events Chance.
Goblins can now attack normally as well (not only with Gold steal)
Map Icons are less dark to make their color more visible.
Bug fixes:
Gold is capped at 9999 to address a bug at high gold.
Cow relic did not heal properly -> fixed
Some Cards did not show correct block value when affected by shield.
Researching is now auto-targeting the player.

Public Version 0.1.4 Sound and Music

+ Added Sound and Music system to the game
+ Added Options Menu to regulate Volume (accessible also ingame)
+ Added Mute Button to Mute all Sound (accessible also ingame)
+ Sound Options save to keep Volume between sessions
+ 34 Soundeffects added (license-owned)
+ 6 Musictracks added (license-owned)
Credits for the Music to:
Alexander Nakarada (CreatorChords), David Krulic, Rafael Krux

Public Version 0.1.3 Shrooms, Cows and More

+ New Mushroom Boss and Mushroom Spawn
New Multitarget Heal, Block and Strength increase
Enemy can Add Cards in your Deck during Combat
+ New Orc Boss
New Ability that Cleanses all negative effects
+ 3 New Events in Stage 1
(Moo-luscious Change, The Mirror of hidden Desires, Peeping Pervert)
new: Events can give Relics as Rewards
new: Events can add Cards to your Deck
new: Events can let you Remove Cards from the Deck
Bug fixes:
Attack number of enemies was displayed wrong when player is vulnerable.
On Loss the Relic symbol was not removed from the UI.

Public Version 0.1.2 Updates and Changes

+ New Card/Enemy abilities:
Defense: Block that is not removed at the start of the turn.
Vulnerable Draw: Draw a Card when the enemy is vulnerable.
Cleanse: Remove all Status from the enemy (Strength, Poison, Block etc.).
Add cards: Add a certain Card to your Hand.
Block Attack: Attack with your Block.
On Kill effect: Gain Mana or Heal if the Card kills the enemy.
Spikes now only get halved every turn.
+ 6 New Shop Cards (2 Rare, 4 Common).
The shop displays 8 Cards at random from the designated card pool.
+ Balance Changes:
Deeper Balance Calculations and ingame algorithms to determine difficulty.
Cards and Enemy adjustments.
The enemies strength is more graduated.
Enemies can have different amount of HP for variation and difficulty graduation.

Public Version 0.1.1 Hotfix

+ Bug fix on Windows where player cant load saves.
+ Visual bug fix multiple backgrounds on Rest sites.
+ Android Version Upgrade to API level 34 (for new phones).

 

Public Version 0.1.1 Goblin, Demons, Pond Set

+ For Big Banana Support Tiers: Startdeck chooser (aggressive, poison or defensive)
+ For Huge Banana Support Tiers: Startdeck draft (draft a deck from presented cards)
+ New Demon Set in Stage 2 with 3 Enemies and 6 Cards.
+ New Goblin Set in Stage 2 with 3 Enemies and 6 Cards.
+ New Pond Set in Stage 2 with 3 Enemies and 6 Cards.
+ New Card/Enemy abilities:
Stun: Stunns the enemy for X turns (their turn gets skipped)
Fragile: Player/Enemies with Fragile gain less Block
Shield: Increases future Block gain
Spikes: Returns X dmg to attackers
Gold: Cards can gain, gamble and pay gold. Or act dependent on your current Gold.
Health: Certain cards cost you Health.
Multiattack: Attacks can be multiattack (e.g. 3x 5 dmg)
EnemyGoldAttack: An attack that steals Gold for every unblocked dmg.
+ 2 New Backgrounds (Lake, Hideout)
+ Some Card Balance changes

 

Public Version 0.1.0 Relics
+ 6 different Relics (Obtainable after the Boss)
+ Save and Load System (only if online)
+ Offline Mode with no save
+ 3 new Enemies
Balance Changes (ongoing Process):
+ New Enemy attack system (Random abilities with certain probabilities)
+ Changes of Enemies Attack Values, Health etc.
+ Changes of various Card Values
+ Some more Cards now Exhaust after being played (e.g. Strength Cards)

Public Version 0.0.9 Reinforcement

+ 3 New Common Enemies
+ 6 New Common Cards
+ 3 New Elite Enemies
+ 3 New Elite Cards
+ Elite Rewards give now only Elite Cards
+ Remove Cards from your deck (for a price) in the Shop
+ New Card and Enemy Status effect "Weakened" (Deal 25% less dmg)
+ New Card and Enemy Status effect "Vulnerable" (Get 50% more dmg)

Public Version 0.0.8 Darkness

+ Enemy Attacks/Poison Intentions includes now the Strength or Toxicity value.
+ New "Exhaust" card function. Cards with Exhaust can only be played once per combat.
+ Heal Cards now Exhaust
+ New Stage 1 Boss (Demon Girl)
+ New Cave Background
+ New Enemy Darkness Effect
Difficulty adjustment:
+ In the first couple fights you won't face 3 enemies at once.
+ After those couple fights you won't face single enemies anymore.
+ Shop heal increased to 25
+ Stats + Health reduction for multiple Enemies and Elites

Public Version 0.0.7 Traps and Events

+ New Trap/Event Map
+ 3 new events
+ 4 new monster traps
+ 3 New Backgrounds
+ Repeated playthrough with keeping the deck is possible
+ New Downloadable Android Version! (Important: tap the cards before dragging on the Phone!)
Difficulty adjustment:
+ More Money earned after Combat
+ Decreased Enemy Str gain
+ First round will always be 1 Wolf

Public Version 0.0.6 The Shop

+ New Shop Scene to spend Gold
+ New Cards for the Shop
+ New Shop NPC + Text
+ Resting/Healing for Gold
+ Longer Runs due to Healing
+ Poison Cards Nerf
+ WebGL Build (Play in Browser)


Public Version 0.0.5 Visual Transformation

+ New UI and Card designs
+ New Player Transformations (22 new graphics)
+ Player Transformation changes depending on Card picks
+ Loss shows full transformation of Player
Money has no use yet


Public Version 0.0.4 Slime Set and Elite Enemies

+ New Encounter choices on the Map
+ 6 new enemies
+ 9 new cards
+ New Poison and Toxicity Effect
Money has no use yet

Public Version 0.0.3 Mystic Set and New Map

- New Map for Random Generated Runs with 8 encounters
-7 different enemies (New Mystical Creatures Set)
-22 different cards
-Fixed the enemy intention number not showing correctly
-Money has no use yet 

Public Version 0.0.2 Beast Set

-1 single run with 8 encounters
-4 different enemies (wolf themed)
-15 different cards
-Money has no use yet

Version 0.0.1

-1 single run with 4 encounters
-3 different enemies
-9 different cards
-Money has no use yet



Review by jake106

Version reviewed: 0.1.5 SubStar/Patreon Version on 04/18/2024


This game has a beautiful design, and it could be good. However, the balance is still terrible. Heal cards of 5, every hit by every enemy is 7 - 30. Weird timing of cards, that consistently give you a hand full of block cards when no one is attacking and a hand full of attack cards when everyone else is attacking you. No method of blocking posion at all, period, and rapidly growing numbers of enemies with poison attacks. The developer is putting a lot of effort into it, and I download every new version, but the balance just keeps staying awful.

All of that is on the first level. The second level is ridiculous. You have no real method of getting stronger, but the enemies are twice as strong. Also, the goblins steal your money with every hit, and yet strangely I can't take my money back off their dead bodies? Come on man, I know the idea is to enjoy getting transformed, but it is hard to enjoy when the game is essentially just a "surprise, you get to die no matter what you do" grind. 

Change every heal card to +10 or more, because your enemies are sure as heck going to consistently do that much damage to you. Make them so that they are actually helpful, not just some worthless tease. 

The odd timing may just be random, but it is very consistent. Fix that.

 

I know this comes across as negative, and I apologize, because you've put a lot of work into this game. But the game is currently infuriating because it's impossible. Please, fix it. 


Review by Meruvio

Version reviewed: 0.1.0 Patreon Version on 11/15/2023


Slay the spire with transformation when you get damaged. It´s a solid base for a game, I do hope dev keeps ironing out a couple of bugs and some lag in choosing cards in hand.

I would also recommend some more event nodes with opportunity to change the deck more.

 

Will come back to this in a few updates :)


Review by ozer

Version reviewed: 0.0.3 Patreon Version on 05/17/2023


Another Slay the Spire type of card game with art generated by AI (Stable Diffusion).

 

So far it is bareboned, only graphical TFs, no text description, can’t really build the deck by discarding unnecessary cards…etc,

However, it looks promising, will come back when there are more contents filled.

 

 


Review by lyodor

Version reviewed: 0.0.2 (Patreon only) on 05/09/2023


A solid start.  Obviously this is bare-bones at the moment, but it shows a lot of potential.  I think there's some balancing to be done (even without added strength cards, life steal is incredibly over-powered when a regular heal only gives you 3hp, for example), but the foundations are there for this game.  I look forward to future updates.


Review by DogIdleDays

Version reviewed: 0.0.1 on 04/30/2023


More TF deck-builders is always good, and I like the themes and art style. Looking forward to seeing where this ends up.


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