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Game Information
Engine
SRPG Studio
Rating
R
Language
English
Release Date
04/08/2022
Last Update
03/08/2024
Version
0.8.0.1
Development
Beta
Likes
309
Contest
None
Orig PC Gender
Male
Adult Themes
TF Themes
Multimedia
Discussion/Help

Downloads
Version: 0.8.0.1

Version: 0.7.1

Version: 0.6.1

Version: 0.5.1

Version: 0.4.1

Version: 0.3.0.0

Version: 0.2.0.4

Version: 0.1.0

Oathbreaker

Protagonist
Have questions or comments? Discuss  at Icarue's Discord or 6six6's Discord



Oathbreaker is a strategy/tactical RPG with a slow transformation of our main character. Take control of the affectionately nicknamed "Pup", our protagonist, and his mercenary corp as they become embroiled in the mounting tensions and conflicts that the continent of Ilvanis has bending to a breaking point. This includes war, politics, and the ancient relics of the land: the Oathbreakers. These forbidden relics are famed for their ability to warp and defy the laws of the Goddess, and even Pup may find himself in their crosshairs.

With this game's fully planned scope, you can expect...

  • A tactical/strategy RPG in the vein of Fire Emblem. Fight intense, tactical gameplay where a single mistake can be fatal. This expands on previous efforts in the genre, Changing Blade, with an expansive story, more diverse maps, and refined presentation.
  • The transformation of our male lead and a collection of other companions that join him on his journey. This includes decisions that have impacts on your own character's TF journey and the fates of others among your comrades in arms.
  • A unique cast of characters that will include over 20 playable characters by the end, each with their own custom art and sprite. Delve into the lives of these characters with Support conversations between them, or maybe take a peek at Pup's daily life as the changes progress through Supply Runs.

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Oathbreaker v0.8.0

 

Anyone getting a bit hungry? Lost in the forest of life, emotions, and the wild tundras of the past? (And maybe just in general lost in the wilderness without much food). Well, have we got a solution for you! It’s time to go get our next dinner. We’re back with another Oathbreaker update, introducing a new recruitment paralogue for Act 2, a new supply run, new art, and so much more. We hope you enjoy it!

 

NOTE: Saves mid battle might be buggy. Don't overwrite your main file, and have some backup files. 

 

 

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Future Planned Content...

  • 20+ chapters for the main story, and side story/paralogue chapters alongside those. Playable using the 20+ cast of original characters acquired across the story.
  • TF content themes that occur throughout the cast including... M2F with options for futa/shemale results, anthromorphic, mythological, and body swap.
  • A split class upgrade system, where you can choose what path a character takes, including three potential classes for Pup based on decisions made throughout the game.


Reel

IF YOU LIKE THIS GAME, YOU COULD TRY...

Icarue's Discord and other games
6six6's Discord and other games

 

Missibles Guide available In Files and on 6six6's or Icarue's Discord
(Updated for v0.8 content as of February 8th)

 

Oathbreaker v0.8.0.1

  • Fixed units getting build randomly at level-up.

  • Fixed some recruit windows overlapping with normal windows

  • Fixed Jakson's upgraded sprites (same as normal, just that now they appear)

  • Fixed a lot of typos and equipment issues

 

Oathbreaker v0.8.0 Content Update

  •   New Content

    • Paralogue 02 (Available start of Act 02)

    • Chapter 8->9 Supply Run

    • 8 new supports implemented (not all accessible by current End of Content)

    • New Art in New Content

    • Missables Guide Included in Files and Discord

  •   Bug/Issue fixes

    • Large variety of updates and fixes from a more comprehensive test run conducted.

    • Typos and other minor fixes

       

Oathbreaker v0.7.0:

● New Content

○ Chapter 8 (End of Act 1 of the story)

○ 6 new supports implemented (not all accessible by current End of Content)

○ New Art in New Content

○ Introduced new system for implementing content to improve efficiency and reduce tedium (thanks Brioche!)

● Bug/Issue fixes

○ Reworked thief skill methodology to stop some bugs

○ Typos and other minor fixes

0.7.1

- Fixed bug where all bandits appear purple

Oathbreaker v0.6.3:

● New Content

○ Chapter 7

○ Chapter 7->8 Supply Run

○ 6 new supports implemented (not all accessible by current End of Content)

○ New Art in New Content

● Bug/Issue fixes

○ Typos and other minor fixes

● Changelog 0.6.1

○ Fixed a error with the support that didn't mark it as complete (made it repetable)

● Changelog 0.6.2 -0.6.3

○ Took away the ability for enemy Rouges to open doors/chests (Problems with Ch2).

○ Fixed the bug that shows a repeated message if you play for 80+ turns. 

 

Oathbreaker v0.5.1:

 

  • Fixed a progression bug that restarted you in CH6 when you finished CH 7 and completed the paralogue

Changelog 0.5.0:

  • New Content
  • ○ Chapter 6

    ○ Chapter 6->7 Supply Run

    ○ 4 new supports implemented (not all accessible by current End of Content)

    ○ New full art that was hinted at the start of the month

    • New art in New Content
  • Bug/Issue fixes
    • Typos and other minor fixed.

Changelog 0.4.1:

  • Fixed a bug where a character appears on saves. It caused some progression issues for saves made on old versions

Changelog 0.4.0:

 

  • New Content
    • Chapter 5
    • Chapter 5->6 Supply Run
    • 8 new supports implemented (not all accessible by current End of Content)
    • Super Easy Mode Weapons Option for Story Mode Difficulty when starting
    • Turn Limits implemented
    • New art in New Content
  • Bug/Issue fixes
    • Issue with minimum weapon ranks being wrong on newer introduced characters

 

Changelog 0.3.0

 

  • New Content
    • Paralogue 1
    • Chapter 4->5 Supply Run
    • 7 new supports implemented (not all accessible by current End of Content)
    • Recruitable mercenary system. You’d need to buy a token from the store.
  • Bug/Issue fixes
    • Ivan should no longer be in the save file cover after the Paralogue.
    • Typos and other minor fixes

 

Changelog 0.2.0.0

  • Chapter 4
  • Chapter 3->4 Supply Run
  • 5 new supports implemented (not all accessible by current End of Content)
  • New art
  • General Revisions
    • Story Mode difficulty added
    • Indicators for talk events, statuses, and potentially more on the map added
    • More save points added after battle completion (to reduce time to redo content should one accidentally skip a scene)
    • Some UI elements adjusted for clarity
  • Gameplay Revisions
    • Limits on # of stat increases removed from Bonus Exp based level ups
    • Player Units Luck buff (reduce critical chances)
    • Secondary Essential Units no longer cause game over in casual mode difficulty
    • Optional objective rewards adjusted
    • Balance tuning of enemies, unit growths, and other similar changes
    • Rowan, Mariel and Blue Magic users can now attack.
  • Bug/Issue fixes
    • Distributed ini file config standardized to more intuitive defaults
    • Bug involving Pup and the chest in chapter one
    • Mariel unintentional base stats adjusted (Might need new save)
    • Typos and other minor fixes

V0.2.0.2

Hotfix 0.2.0.1
-Fixed Mariel's and Rowan ability to use healing magic (Staffs)

- Fixed Mariel's stats without needing a restart.

Hotfix 0.2.0.2
- Fixed the lower chest in ch4

- Mariel’s Support should be accessible now

Hotfix 0.2.0.4
- Fixed Rowan's position

 

v0.1.0.0
Initial Release



Review by dandan1234

Version reviewed: 0.7.1 on 12/04/2023


Great game, love the concept, and hoping for more content soon!


Review by pingguo

Version reviewed: 0.6.3 on 07/03/2023


It is a classic turn base tactic war games. You are given a number of units, with different classes, some of the classes have a certain adventages over another, and try to win the battles one by one. Supposingly there should be complicated relationships among the units... which I don't see a lot at this stage of development.

The game difficulty is okay, a bit on the easy side even without the supplied cheat items. The vibe of the story is average. There exist some lengthy conversation which you can skip with one single button. The drive related to sex (hot graphics) is none. The MtF theme is next to none atm, except the mc growing some hair and feeling weak.

The story goes up to chapter 8 atm. At this rate I think the story is going to last at least 60 chapters before any transformation is going to take place.

Note: Remember to go to game.ini and set the confirm exit key to 0 if you do not want the game to just quit when you accidently hit the Esc button.


Review by Feylamia

Version reviewed: 0.5.1 on 04/13/2023


If you are looking for some fun, quick TFs, this game is not for you. It is focussed on deep, long roleplay and story, but looking for TF you will play for some hours, having battles, conversations with others and get into story only to discover, that you "become a little weaker" with just one change of the paperdoll. Good RPG, but would not really call it a TF-game, as it only scratches this topic a little.


Review by Magistrate

Version reviewed: 0.4.1 on 12/07/2022


Answering the post above about how to heal: in games like this you can only resort to healing items and healers. In this game the bard you mentioned got access to healing capability while you can also use light medicine for self-healing. 

 

A brief review for the game: the game is still in its early stage (25% or less I believe), but if you're a fan of FE-type SLG experience you can already start playing as the current content is satisfactory enough for this regard. It already got vivid characters and a promising story (so far). Strongly recommended even for story alone, not to say the nice SLG elements


Review by Crusoe

Version reviewed: 0.4.1 on 12/07/2022


I couldn't figure out the controls.  I 1v1ed the first bandit.  Then got a bunch of bandits chasing a bard, where I couldn't recover from the last battle.  I tried to have the hard heal Pup but was unable to figure out how to heal, so I died.  Maybe a better tutorial on how to heal is needed.


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