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Engine
RPG Maker VX Ace
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X
Language
English
Release Date
09/16/2018
Last Update
02/16/2024
Version
0.21.0
Development
Beta
Likes
806
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None
Orig PC Gender
Male
Adult Themes
TF Themes
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Version: 0.21.0

Version: 0.20.2

Version: 0.19.1

Version: 0.19.0

Version: 0.18.2

Version: 0.17.1

Version: 0.16.3

Better Earth

Once upon a time, Terra Games was a well-respected game company. Their games were innovative.  Well written.  They were never one of the biggest names in the industry, but both reviewers and consumers looked forward to their releases.

Those days are long gone. These days, there's only one thing that anyone looks forward to finding out about their latest pile of knockoff shovelware: how ridiculously big they've decided to make the boobs this time, as they inflate them further and further in a desperate attempt to gain more sales.  But even the largest breasts can only hold up a company for so long, and the bill is coming due. Unless their latest game, Better Earth, sells like mad, bankruptcy is just around the corner.  But what can they do? Anyone who had any real talent already left the company in disgust, and things have just gone downhill from there.  At this point, it would require some sort of gamemaking wizard to pull the company out of its hole.

Not that you know much of this. You're just excited to have made it into the Better Earth beta. Somehow they've developed ARG technology that's years ahead of anyone else.  A simply press of a button and your special glasses will overlay the game on the world around you, enhancing your hometown with the signature Terra Games style. 

Now, they may have slightly called upon powers they do not control or understand to get the whole thing working. And the game might have kind of immediately start leaking out into reality, just a tiny bit, really!  But that's fine. Everything is fine. It just makes the game more realistic, right? And you're sure you can find a way to reverse it, even if you have to transform your entire town to do so.

-------------------------------

Things you can expect from this game:

  • A lot of potential transformations, BE/TG/monstergirl. At this point there must be over a hundred NPCs for you to transform, some in the course of the plot and some to find on the side.
  • A light and fun tone. No dysphoria, no existential crises, people's reactions to getting transformed range from mild grumpiness ("how the heck am I supposed to find clothing that fits when I have wings?!") to joy ("Awesome, boobs!")
  • Slice-of-life looks at how the town and all its citizens adapt to their changes. (Turns out the local tailor finds wings to be an interesting challenge!)
  • Gradual transformations of the main character up very large sizes
  • As of version 0.20.0, 22 good ends to find.  There are no bad ends from losing to monsters; instead you'll come to certain points where someone will ask you "hey, aren't you tired of your quest? Would you rather do something else instead?" and the game will tell you how your life turns out if you do.

This was heavily inspired by games like Magical Camp and Monline, as well as originally being an entry for the Virtual Worlds contest. It's also partially a vehicle to throw a lot of sexy pictures in.  I hope you enjoy!

Eons ago, the Great Goddesses who held the world in balance drifted off to sleep.  Now the world has enough problems that they must be reawakened to save it, before everything ends.

Or at least that's the description you got when you signed up for the beta of Better Earth by Titan Games (BE-TG for short).  You just know that it's going to be cool to play.  It's a million steps beyond early attempts at alternate reality like Pokemon Go.  You've just received your special glasses in the mail which will let you see and interact with a picture-perfect overlay on reality, like you're seeing a complete other world merged with ours.  And with the flick of a switch you can jump from that merged world to ordinary reality.  You're so lucky to have made it into the beta.

See the first post in the discussion thread (https://www.tfgames.site/phpbb3/viewtopic.php?f=6&t=11633) for the endings list and how to get them, as well as the current end-of-content for each area. This guide is mostly complete only up to update 0.5 or so, so it only covers a small amount of the current content. The thaum guide is complete as of 0.21.0.

Here are all the ways to increase your thaum level. The current maximum is 410, 420 if you chose to give a milkshake to the flower seller in an older version. There was an error in versions up to 0.18.3 that means you might not have gotten thaum for a few things, so you may be 30 or 40 below the max in this case.
People, worth 10 each:

  • Park - Picnicking couple (counts as 2 TFs)
  • Park - Ant picnicker
  • Downtown - Guy with broken down car
  • Terra Games – Shirt Guy
  • Farm – Cow meditation guy
  • Department store level 2 – Pet buyer
  • Coffee shop - customer considering going back to the store. Only the first time counts, but can be repeated for more images.
  • Church level 1 - sleeping person
  • Rec center - the tennis team. Only the first TF gives points, though the change propagates over multiple days.
  • Park – give the plant seller a milkshake. Only increases the score in older versions of the game.
  • Gym sauna - pour a potion on the heater
  • Help the slow swimmer in the pool
  • Help wake up the swim instructor in the pool

Areas, worth 20 each:

  • Farm level 1 (return all the spirits)
  • Farm level 2 (deliver milkshakes)
  • Garden level 1 (pull weeds)
  • Garden level 2 (defeat the big weed)
  • Garden level 3 (Lead the alraunes to their sleeping spots)
  • Department store level 1 (help clean up)
  • Department store level 2 (wake up the sleeping clerk)
  • Bank (Witness the upgrade)
  • Church level 1 (pick a side)
  • Shelter level 1
  • Shelter level 2 (missing pets)
  • Shelter level 3 (stick and catnip)
  • Shelter level 4 (rampage!!)
  • Shelter level 5 (permit)

Puzzle solutions:

Animal spirit locations:
  • Horse: Upper left corner of the hedge maze. Requires you to use a potion on the dead vines at the base of the tree.
  • Sheep: Upper part of the maze. You will need to absorb the work gloves and use clean up to get past the thorns.
  • Cat: Top left part of the orchard, after defeating the fairies.
  • Cow: Top left part of the first map you entered in the park, in the trees. Can only be accessed after the rest of the park has been cleared. You will need to use Clean Up on the vines.

Department store riddle solution:

  • Red switch ON
  • Green switch OFF
  • Red button ON
  • Green button ON
  • Red lever OFF
  • Green lever ON

Thaum Guide:
Here are all the ways to increase your thaum level. The current maximum is 280, 290 if you chose to give a milkshake to the flower seller in an older version.
People, worth 10 each:

  • Park - Picnicking couple (counts as 2 TFs)
  • Park - Ant picnicker
  • Downtown - Guy with broken down car
  • Terra Games – Shirt Guy
  • Farm – Cow meditation guy
  • Department store level 2 – Pet buyer
  • Coffee shop - customer considering going back to the store. Only the first time counts, but can be repeated for more images.
  • Church level 1 - sleeping person
  • Rec center - the tennis team. Only the first TF gives points, though the change propagates over multiple days.
  • Park – give the plant seller a milkshake. Only increases the score in older versions of the game.

Areas, worth 20 each:

  • Farm level 1 (return all the spirits)
  • Farm level 2 (deliver milkshakes)
  • Garden level 1 (pull weeds)
  • Garden level 2 (defeat the big weed)
  • Garden level 3 (Lead the alraunes to their sleeping spots)
  • Department store level 1 (help clean up)
  • Department store level 2 (wake up the sleeping clerk)
  • Bank (Witness the upgrade)
  • Church level 1 (pick a side)

 

Full walkthrough (very incomplete):

Welcome to Better Earth! We here at Terra Games have prepared this walkthrough to make sure you can make the best of your exclusive beta experience. Unfortunately the walkthrough is only complete through most of day 2.  The relevant intern has been punished.


Terra Games office:
-Go north and register for the game. Once you've registered you will be able to go past the receptionist
-Enter the door directly to the north and watch our excellently scripted cutscene. Remember to equip the Potion Belt Earth gives you, or the next fight will be near-impossible.
-Leave the room. Follow the slime into the bathroom and fight it, healing as necessary with the potion skill. Check out yourself in the mirror if you want.
-Go back to Earth. Watch the cutscene. You're done here and nothing unfortunate has happened!

Optional TF:
-Talk to the shirt guy in the cafe area.
-Go to the mens' bathroom after you've acquired the potion skill. Press 's' on the guy and use 'potion'.
-Go back to the cafe and talk to the shirt guy again.

Garden Park:
-Talk to the priestess by the fountain. If you're looking for a mirror, the outhouses have one.
-Go north one screen. Talk to the man on the left. Equip the work gloves.
-Go into the maze, to the west. There are pieces of trash scattered on the ground which you can pick up. Walk around until you collect all of them.
Optional TF: You can climb the vines to enter treehouses. Go in the one in the southwest and talk to the people there.
-The last piece of trash is a boss fight in the center. The elf there can teleport you out once you win
-Talk to man and elf at the entrance to the park to turn in the quest and get rewards.
-Go back and talk to the head priestess to break the first seal
-Talk to the other people on the same screen as the seal to see a few more TFs
-If you've seen the TF in the forest maze, check out the trees in the northwest corner of the map for a short scene.
-Go two screens north to the farm. Talk to the woman by the entrance.
-Now you have the key to the gates. There's a minotaur to the north, with the cows, if you have the ARG turned on. Go fight him. Win.
-Talk to the priestess by the gate to the cows to start the side quest to restore the farm. Both spirits you can reach at this point are in the maze: one is in the northwest(use Potion on the dead vines on the tree) and the other is to the north (use Clean Up on the thorns, useable if you've absorbed the work gloves.) Return to the farm to see the effects. One animal triggers per time you enter the farm, and will change one of the NPCs on the farm.
-Return to the head priestess and unlock the second seal. Talk to the other NPCs on that screen to see more TFs.
-The scene in the trees is still going on. Someone's having a good time.
-Talk to the orchard guard to see another TF and open the way.
-Enter the orchard. Get trapped on the south side of the map.
-You can use the trees to trigger fights that will give you fruit. Turning it in to the guy guarding the exit will do nothing, because he's a jerk.
-He does seem to be scared of bugs. Go all the way to the west and talk to the beeologist.
-Agree to their absurd plan. Run up to the beehive, then choose to charge.
-Go back and give the guy at the entrance a handful of bees (not a euphemism).
-Talk to the people in the south side of the map again for some foreshadowing and the fate of the jerk who was guarding the entrance.
-Optional: Go west and shake the tree near the pond to get some goggles.
-Optional: The cat spirit from the farm is hiding at the end of the vineyard to the west of the melon patch. You'll have to fight some minibosses to get to him. You're not able to return him yet, that will have to wait for another update.
-Go north to the melon patch. The fairy at the end will trigger the Worst Apple fight. Win.
-Optional:Go back to the orchard area to the south. Talk to everyone again to trigger one instant TF and one longer TF sequence.
-The scene in the trees is still going on. Elves have a surprising amount of stamina.

-Go back to the head priestess. Make sure you're prepared to fight the Goddess's guardian, then continue

 



For anyone having issues with the sound or controls - hitting F1 will open a menu that lets you turn off the music and customize the controls.  This applies to all RPGmaker games.

0.21.0: A bunch of things this update. This one is a little late, since I started several scenes then wanted to finish them all before updating.  It includes:

  • Next level of the pet shelter is available, unlocking after the Miku dream and once you're up to at least 300 thaums. You've fought many monsters, but can you handle the dread specter of... bureacracy?
  • More main plot progression: Kaede has finished working on her baths! You'll need to talk to Pride and wait a few days.  A little bit of drama, plus a larger dollop of spice.
  • Apartment upgrades are also unlocked once you've finished your bath.  There are currently two levels available, with some future content planned.
  • The pool at the community center now has two TFs available.
  • A few minor bugfixes

0.20.2: The animal control boss will now politely get out of the way and not leave their picture up forever.

0.20.1: Bugfixes! Always bugfixes.

  • The pet shelter should no longer be blocked by a volunteer when it shouldn't be

0.20.0: Make a contract with me and become a magical game player! This release includes:

  • The pet shelter can now be upgraded an additional time
  • The pool in the rec center is now open and always has been. No TFs there yet, but several are planned for future releases.
  • Kaede's kitsune class can now be upgraded two more times, at levels 15 and 20. Enjoy your storytime!
  • The coffee shop now unlocks a new special after the Miku dream which gives everyone in your party a level, which should help hit those thresholds
  • New description for the game, which hopefully makes it sound more interesting
  • Bugfixes
    • The sauna TF should now work whether or not you have your glasses on
    • The coffee shop should no longer make you wait for your order when you don't buy anything

 

0.19.1: The inevitable bugfixes after a major release.

  • Fire spirit should now only be saveable once
  • Sauna pictures should now work correctly
  • The catnip tea/stick cutscene should be less likely to freeze
  • We have determined that the game is in entirely the wrong climate zone for police officers, and the farm should no longer be growing them

A few other minor changes as well:

  • Story mode badge should now get an upgrade after finishing the Miku dream, to keep up with stronger enemies. You should receive it after sleeping.
  • Had a better idea for the reward from the new maze optional boss if you have the skill Clean Up, so that's changed. If you've already fought them the compatability fairy in the Terra Games lobby will give you the option to trade the old reward for the new one.

0.19.0: This update centers around the animal shelter downtown.

  • The animal shelter can now be upgraded three times.
  • New steamy TF in the gym
  • New optional boss in the hedge maze
  • You will now automatically step away from the mirror after looking
  • Minor bugfixes

0.18.2: Fixes to some of the thaum calculations. Thanks Diger for finding these!

  • Pet floor of the department store will no longer award thaum twice, and the upgrade will trigger at the correct time.
  • Meditating with the cow guy on the farm will now give thaum.
  • Thaum will now be correctly awarded for successfully delivering milkshakes, not just for failing to deliver them. It may say something that this one went undiscovered for so long (milkshakes are delicious) :D

0.18.1: Mostly bugfixes, a little bit of content.  Special thanks to mozuman for giving me a whole list of bugs, and thanks to everyone else who reports issues in the thread.

New content:

  • The tailor in the department store has been expanded.  There are 5 new scenes and 2 old scenes now available, though some of the old scenes may not repeat if you've already seen them.  There is also now a consistent framework that will let me add new scenes as the game progresses, so check back occasionally.  You will have seen all the currently unlocked scenes when the tailor has no customers.
  • Most of the goddesses now have reactions to the dream you just went through.  Hadea has also taken advantage of the new space to open a store that should have all of the purchasable equipment in one place.

Bugs:

  • The game will now let you know you can't use your glasses in a dream. Terra Games probably forgot to program that function in. Amateurs*.
  • Should now hopefully be able to walk through less solid things. Even if it might have been appropriate for a dream
  • Fixed what looked like a bug in the way Hadea calculates thaums, which has hopefully not broken everything, Let me know if things suddenly seem off.
  • Going to bed with your glasses turned off will now no longer transport you into the past. The bus also now no longer serves the past, and Florauna shouldn't send you there either.
  • Should no longer be possible to get yourself stuck by turning on glasses in the wrong place in the Terra Games lobby
  • Princess Pin is now equipable by the main character. Its absorb message has also been corrected.
  • Catgirl skills now use MP instead of TP
  • Lucky Leitmotif now actually useable
  • Should no longer be possible to just walk past certain guards
  • You should now actually receive way too many knives when the game says you do
  • Reduced encounter rate in the Miku store somewhat

*I make no guarantee that this game will work in a weird half-real dream state. But if you figure out a way to playtest it, let me know!

0.18.0: I live! This update was delayed by life stuff, covid, and turning out to be pretty massive, but is finally out. To give an idea of the size, it invovles multiple new maps and almost 120 new pictures, which is about a third of what the entire game had up to this point.  This update pushes forwards the main plot some.

To access the new content:

  • You must have caused at least 200 thaums worth of changes.  Talk to Hadea to check.
  • Go to bed.
  • Check the computer for a new forum thread. Read it.
  • Go to bed again.
  • The new content should automatically trigger.

I next plan to work on the side areas more, which should hopefully have a much shorter turn-around time.  Enjoy the update, and please let me know of any bugs in the forum thread!

0.17.1: Bugfixes! You should no longer be able to trigger the garden level three cutscene a second time by interacting with the gate the next day. If you did this and broke your ability to turn on and off your glasses, going into the garden and back out should now fix this.

0.17.0: Happy New Year! This update finishes up the rec center storyline and adds some area upgrades.

  • I've revised the garden storyline and revamped the map. The first level is still pretty similar, so you're not missing much if you've already done it. It's now possible to upgrade the area three times.
  • There is finally a way to reduce a TF! Goddess Fittina will now help you work off some of that flab, after you've freed her.  You'll need some raw mana; gotta have those suppliments!
  • New TF type: Muscles! Items from the rec center event give it, as well as a daily coffeeshop special that should be unlocked after you free Fittina.
  • Some areas of the rec center are now open as well. Only one TF so far, but it's a big one. And there are a few other NPCs that will show up if other areas are upgraded enough, reflecting the influence you're starting to have on the city.  If you've already finished the rec center quest it should open after you go to sleep again. Otherwise, it should open five days after you finish the quest.
  • I've finished writing all the stages of the cow and nature TFs, though there aren't enough items to get you to the max level yet. But now I can start trying to work them in.  They both also now grant a skill at level 3.  If you're already at that level you'll need to switch to another TF and back to unlock it.
  • The rec center is hiding a few upgraded weapons for your party members, after it unlocks again.  Still working on putting more upgrades in.
  • Story mode now also makes you immune to most status effects. No more sleeping on the job!
  • Giving the plant seller a milkshake now no longer counts as a TF for the score Florauna gives you. This is currently the only missable TF, so this makes bookkeeping much easier. If you already did this then you will have a score 10 thaums higher than otherwise possible.
  • Made the Cow Mother's location a little more visible.

0.16.3: More bugfixes!

  • Kaede's picture should now vanish appropriately after talking to her after finishing the endurance trial.
  • The scene in the goddess hallway after completing the gym should no longer cause a softlock if you enter the area with your glasses off.
  • Fixed a minor bug in Earth's text at that point.
  • The department store sale customer in the coffee shop should no longer be stuck partway to completing her event.
  • Fixed an experience bug

0.16.1: Should hopefully no longer walk through walls after going to bed and getting the goddess quest intro.

0.16.0: Not dead, just sleeping! This is a big update, which is part of why it took a while.

  • New goddess! Can you release her to join her sisters in opposing Arcadia's evil/sexy plans? Her quest should appear when you reach 150 thaums of power drained.
  • Two new endings, findable in the goddess quest.
  • The church downtown now can be upgraded once, in two possible ways. It unlocks at the same time as the new goddess quest.
  • I've implemented a new system for making sure you can only see one morning event per day. It make take resting twice to see any of the new events, due to some fiddly bits. Please let me know if you see two events play in one day or if the new quests don't unlock.
  • The priestess in Garden Park should now give you reminders of what you need to do next to free Florauna.
  • I've switched the game from alpha to beta, given that it has a lot of endings now.

For the next update, I hope to focus more on adding more levels to side areas, so hopefully it'll take less than six months. Enjoy! And as always, I enjoy feedback and bug reports.

0.15.3: A few more bugfixes. ARG will now turn off, the department store should now be accesible at the right time, and the flattest white should now work on the dragon TF.

0.15.2: Mostly bugfixes, as well as one additional scene.

  • Arcadia now shows up to you after you talk with the goddesses on day 5, to let you know why she isn't trying to stop you. If you're already past that point you should see this scene the next time you enter the hallway outside the goddesses' rooms.
  • Her image should now vanish once that scene is done, instead of sticking around.
  • The last scene in the bank should now play when you walk into the vault.
  • There is now a save point directly before the most recent ending, to minimize backtracking.

0.15.1: The bug where you can't use your glasses after picking up the tennis racket should actually be fixed now.

0.15.0: Built a complete plotline and special TF for a new area, the bank. This also includes one new ending, when you level the TF up for the last time. Also a bunch of miscellaneous bug fixes.

0.14.0: Another content update.

  • The next department store quest is now available, as is the rest of the department store.  There's not too much to do on the other floors right now, but I have plans for them in the future.
  • Hadea now provides a counter for the total amount of power you've drained from the computer.  This is also the number that I'm basing the unlocks of new events off of.  As of this update, the maximum level is 170 thaums, 180 if you gave the plant seller a milkshake.
  • The computer now has a name and a few plot events.
  • The manager on the first floor of the department store will now sell you equipment, once the Swell Times sale has started.  This is the same equipment you were able to buy previously.  Thanks to the people who reminded me this should go back in the game :)
  • Honey and Carol (the butterfly girl and the beegirl) have met and started going on dates.  The first few are in the park, and the last one currently in the game is somewhere a bit more remote.

0.13.0: Content update! I've got most of the framework of the game constructed now, so I'm hoping to be able to add content without having to also build the systems to support it.  This seems to be holding up so far, given how this update took one month instead of six.

  • The department store is now open for business! Well, kind of.  Mostly, they're open for "can someone, anyone, help us with the problems we're having?!".
  • This will unlock after you've transformed enough people and areas.
  • After you solve all their problems, then the department store will be open for business.  At least the first few floors. I've been looking forward to adding this section to the game for a while, so I hope you enjoy.

0.12.2: More bugfixes, and a few other minor things.

  • Fixed a compatability issue with older saves, where using an item that gave levels of a special TF would freeze the game.
  • Weeds now have a very small chance to drop raw mana
  • Some levels of special TFs now give stats.

0.12.1: Bugfixes! Thanks to everyone who reported these.

  • Upgrading most of Elina's classes should no longer freeze the game
  • Random encounters in the gardens should now hopefully trigger correctly
  • Refusing the CEO's job offer will no longer make him cast Trigger Infinite Loop
  • Pink panties should now be equippable, and advance the relevant TF correctly.

0.12.0: Finally an update!  This one took a while, since I've been doing a lot of setup work for the next stage of the game.  For the next chapter, the game is going to be a little more open, with one global track for progress that will unlock more story as you go.  This may have more bugs to watch out for, since it includes several new systems.  But these should hopefully be the last systems added for a while, letting me release more frequent smaller upgrades with little story bits and sidequests.

Changes:

  • The new content includes the ability to freely advance days.  Many things change overnight; if you've done something to an area or a person, try checking back the next day. 
  • The next section of the game involves doing various actions to advance a global progress counter, which will unlock new areas, story, and quests.  At the moment there is not much to unlock yet, but it should be apparent what the counter is and how you increase it in general.
  • If I haven't lost count, there's about eight new NPC TFs, most of them involving new NPCs that show up after the previous content.  One set of NPCs has multiple options, and there is a way to revert their changes and choose a different one.
  • The mechanics for special TFs (cowgirl, dryad) have been somewhat reworked.  You have a limit on how far you can advance the TF that starts at zero, and is increased by quest rewards and other rare items.  (Though there will eventually be a non-limited way to advance it.)  There are also common items that will switch your special TF to the related type and increase it to the maximum possible level.  There is also an item that will reduce the TF by one level at a time, in case you prefer an earlier version.
  • All the goddesses now have something you can spend raw mana on. Earth lets you absorb items, Hadea will buy mana for money, and Florauna can upgrade your companions in return for money.  These upgrades are class-specific and require a certain level in the class; Florauna will tell you if you qualify. Right now each class has one upgrade (for your first two companions) and none for Pride, but more are planned.
  • To facilitate this, I've added a few ways to level up your party members without fighting, and plan to add more.  There's also a new area that unlocks in the new content with stronger enemies to fight.
  • The goddesses also track various stats for you.  Ask them for details.

Smaller changes:

  • There are some new buildings in downtown that have always been there.
  • The crotch TF has now been completely written. I believe this is the last standard TF that I needed to complete, though I still need to write most of the special TFs.
  • Asorbing the potion belt at the beginning of the game should now give you the appropriate stats.
  • NPCs should no longer get confused and think they're working for Titan Games.
  • The farm should no longer automatically upgrade without returning the spirits.

 

0.11.1: Now with added ability to actually play to the end of the update! (Should no longer freeze after fighting the programmers.)

0.11.0: This is a massive update, containing all of day 3. This update adds 17 endings, as well as over 100 new pictures, as well as some scenes I've had in mind since I started working on this game.  I'm glad to finally get to some of them. Enjoy!

       Content updates:

  • As mentioned, the game now has endings! 17 of them. See the first post in the discussion thread (https://www.tfgames.site/phpbb3/viewtopic.php?f=6&t=11633) for a list and details on how to get them.
  • To give a quick summary, the endings depend on how you've been reacting to your changes so far.  All endings are accessed through dialogue choices, not bad ends, so show no mercy to your enemies.  Each dialogue choice has four possible endings, depending on whether your reaction has been very positive / somewhat positive / somewhat negative / very negative. One possibility also has two varients depending on which of your first two party members likes you better.
  • Talking to Gregory in the Terra Games hallway will give you an idea of which set of endings you're heading for.
  • This is not the end of the game. Things continue if you don't choose an ending.
  • Endings can have additional adult topics, as a treat.
  • Let me know in the discussion thread if you had a favorite ending :)

       Other changes

  • If you lose the first battle against the slime it should now remind you to equip the potion belt and give you a chance to try again, instead of giving a game over.
  • A new item, green smoothie, has been added to most of the item vendors. This cures confusion, which should make doll fights less luck based. The doll's confusion skill has also been changed to be single target.
  • To make the plot run smoother, the main character is now a little more attached to their dick. Whether or not it's attached to them.

 

0.10.1: A few minor improvements:

  • You can now continue to travel around the world after you finish the park, because people pointed out that there's no reason not to be able to.  If you want to still be able to explore the department store, make sure to not tell the manager outside that everything's fixed.
  • The assault batteries now have an associated TF, increasing your hair one step. Don't worry if you missed out, this is one of the common TFs that you can get from purchasable equipment.
  • Clipped an infinite loop that could pop up at the start of the park.

 

0.10.0: Big update this time! The rest of day 2 is now playable, including two more floors of the department store.  I'm still working on game balance, so let me know if the new battles are too difficult or two easy.

  • This update also includes a new field skill.  You will not miss anything significant if you wait until day 3 to absorb the relevant item, as there isn't much to use it on yet. 

0.9.1: Bugfixes and a few quality of life improvements.

  • The puzzle on floor 3 of the department store should now be significantly more colorblindness friendly.
  • Added a control reminder message that should play whenever you load a save. Hopefully this should help keep people from forgetting between updates.
  • Fixed a bug making it so the fourth solution to the guard spirits' puzzle would only trigger during the initial cutscene instead of whenever you fulfilled the requirements.
  • Fixed a few bugs with things not working quite right with ARG.
  • The junior priestess in the park will now heal you after the head priestess leaves.

0.9.0: The next floor of the department store is ready. Thrill to the spine-tingling excitement of the Exotic Pets and Pet Supplies floor*!

  • New floor, new puzzle! This one does have some dependence on being able to see the difference between red and green text, so I'll see if I can figure out a colorblindness-friendly way to change it if anyone has problems.
  • The new puzzle has four ways to beat it.  Two depend on your proportions and one happens if you fail it enough.
  • Added in a few more mirror descriptions. This should finish up all the traits you can get from (currently) purchasable items, with some work remaining on some of the rare traits.
  • Updated the synopsis to include some of the unique things I'm trying for with this game.
  • Absorbing the hair ribbon should now do something.
  • You should now be able to change Elina's name without it reverting immediately.
  • There is now an additional reminder to equip the potion belt if you fail the first fight.

*Spine tingling not guarenteed.

0.8.1: Bugfixes!

  • Florauna's room should finally work right.  You should no longer be able to get in early or get caught in an infinite loop.
  • Restoring the frozen people in the department store should no longer lock out your ability to use your skills.
  • Bubbles the cat can no longer be consumed. You monster.

0.8.0: The second floor of the department store is now available for exploration.  Also a whole bunch of TFs for non-player characters. Other minor changes:

  • Added a vendor for some equipment to the first floor of the department store.
  • Florauna now can tell you the max level you can acheive in the special TFs.

0.7.1: Bugfixes. Everything involving the dryad TF should work now.  If you've already done the event that gives the relevant item, talk to the compatability fairy in the TG lobby to receive the item.

0.7.0: No story updates this time. Instead I've been tinkering with the balance in this release, attempting to reduce somewhat the runaway stats for the main character while giving me a little more design space to play with.

  • Equipment purchaseable from stores now gives minimal stats.  To compensate for this, more events and quests give equipment as a reward.
    • As part of this, a few events have been revised to give new equipment.  If you've already done any of these events, the compatabilty fairy should have the items for you.
    • Curing the shirt guy is an exception, but that item doesn't do anything special.
    • This does mean both of the other new items do something special
  • Several new places where you can use your field skills have been added to Garden Park. Going forward, this is probably what I'm going to mostly add instead of treasure chests.
  • The start of two new types of TF have been added: tattoos and a dryad/flower/nature TF.
    • The dryad and cowgirl TFs are mutually exclusive, which means getting one while you have the other will just appear to decrease the latter.  It's still unlocking access.  And I plan to put in items which will let you switch between them.
  • Also bugfixes.  I think I've fixed everything reported in the thread, but let me know if I missed anything.

0.6.0: Big new area this update, with a bunch of locations.  I've got plans for all of them, similar to what you're starting to see with the farm.

Other changes:

  • Reduced fairy battle difficulty slightly
  • Added an item to enable story mode, a big boost in stats that should make challenging combats much more doable.  It should be given to you at the end of the tutorial automatically.  If you've already completed the tutorial, go talk to the compatability fairy in the Terra Games lobby (ARG on) to get the item.  (Eventually you'll be able to advance days freely, so you won't need to worry about missing out on stuff, but this should help for now.)
  • Added in hips descriptions.  I think the last one remaining is legs.  Though I might go back and add some descriptions that vary depending on your opinion of your changes to the attributes that don't have them yet.
  • For once I didn't add any major new systems, so hopefully this update will be less buggy than some of the previous ones.

As always I'd love to hear what you think about the story so far.  And I'd also like to know if there were any times you tried to use a power on something and were disappointed it didn't work.

 

0.5.3: I think I've finally fixed the bug keeping people from going to sleep and starting day two. I initialized something wrong, which meant it was only hitting people who started a new game this patch (I think). Which made it really hard for me to replicate. But I did in the end and it seems to work now.

0.5.2: More bugfixes:

  • Brad should no longer be a woman at the start of the game
  • Fruit trees should be shakeable before and after clearing the orchard
  • The player should no longer be so desperate to comfort Elina after she gets hurt that they turn into her partway through the cutscene
  • Elina should no longer get so scared upon being hurt that she freezes the game if there's no space on the left of the player.
  • Hopefully the loss of collision after freeing Florauna or going to sleep are fixed, but I wasn't able to replicate them with my savefiles.  I've added some code to force collision to turn back on afterwards which will hopefully work. Let me know if it doesn't.

0.5.1: Bugfix, so you can actually start a new game. Removed the 0.5.0 download link to prevent problems.

0.5.0: I'm still actively working on this game, though life has been trying to get in the way. Mostly plot and sidequests this update, as well as some new systems that will let me do more in the future. Another "dungeon" should come in the next update or two.

  • You can now play through the end of day 1 and the beginning of day 2. Days are also a thing now. I know! The linear progression of time keeps surprising me too!
  • The next stage of the farm has been added. You need to return all the animals to the farm on day 1 and the new content will show up on day 2. Though it’s mostly a very easy sidequest. You’d have to go out of your way to fail it.
  • Your attitude to your changes, which I’ve been tracking, has started to have some effect on descriptions and event choices. More to come.
  • I've added a framework for additional themed TFs as well as the first few steps of a cowgirl TF. A few more are planned.
  • The other members of your party now have art when you talk to them, which changes based on their class.
  • I’ve added some other little scenes and bits of environmental storytelling. One should show up the first time you get Elina (or whatever you called her) injured in the maze.
  • I’ve added in a second sprite once you get enough changes, triggered by looking in the mirror. If I can find more that fit I might add more.
  • There’s now a way to trigger fruit attacks on command in the orchard. Talk to the orchard fairies on day 2.
  • There is now a mirror in Earth’s room, so you don’t have to walk to the bathroom after each change.

I'm currently looking for two things for future versions:

  1. More sprites. I don't have that much experience at spriting, so I'm using what I can find for free online. If anyone knows of places to find more sprites for monstergirls or possible transformed versions of the main character, please let me know in the forum thread. (The "discussion/help" link to the left).
  2. Are there any places where you've tried to use a field skill (clean up, potion) and been disappointed that it didn't do anything? I want to put in more little easter egg interactions where the game at least acknowledges that you tried.  Again, examples can be left in the forum thread.  Please note I'm not talking about full transformations to other characters or anything like that, but little interactions like being able to use clean up to actually clean bits of scenery.


Review by Triple7s

Version reviewed: 0.20.0 on 10/13/2023


10/10

One of the best games on this site, easily stands up there with the greats like CiC and Magical Camp.

It's got a little something for everyone. Do you like elves? It's got elves. Do you like monster girls? From cats, to dogs, to cows, to dragons, it's got them all. Do you like Miku? Don't even get me started on how much Miku this game has!

 

It's got an interesting gimmick to get you hooked, and solid enough writing and gameplay to keep you around. I look forward to each update. An easy reccomendation.


Review by Razjin1

Version reviewed: 0.20.0 on 10/13/2023


Great game.  Wish the MC transformation was a bit more fleshed out, it seems to hit ceiling fairly quickly.  Maybe a graphical/paper doll system for MC, or more variants or randomization on personal transformation (alternate items/gear to merge, different paths to follow? Bov/Nat/Drac are good base but maybe could be expanded or be even more alternates, even just cosmetic)?  Minor quibbles still.


Review by SwordBlaster

Version reviewed: 0.15.3 on 10/17/2021


This is absolutely one of the best TF/TG games availible on the site that I know of. Good quality writing that both works and is genuinely funny, functional gameplay that manages to have some difficulty without being terribly unbalanced, and overall just a lot of heart and soul. You can tell the dev really cares about what they're putting out and it shows.

The setting and plot, while maybe it doesn't sound super exciting to begin with, actually turns out to be really fun and interesting! There's an actual, honest to god story being told alongside all the TF/TG/BE/Etc stuff going on. It's kinda impressive that the game isn't a huge mess even at these earlier stages of development.

Oh yeah, and it's been under active development for years now - 3 to be more accurate - with no major problems. This is a must play if you're interested in the concept and/or the tf themes.


Review by AMagicalCampFan2

Version reviewed: 0.14.0 on 05/05/2021


If you like the writeing, humor and gameplay of magical camp, then you'll likely like this game too. A solid 7-8 hours of fun, well writen content, with lots of sexy pictures, and a interesting TG mecanic. All in all, a good game. (Especialy if you like breasts the size of/ larger then beachballs.)


Review by jjars898

Version reviewed: 0.12.2 on 12/15/2020


I love it! The main gimmick of a pair of AR glasses to add or remove fantasy elements works just as well as I'd hoped, including having good reasons to take them off. The story is engaging even though it doesn't take itself seriously.

One of the stated purposes of the game was to show off a lot of art, and it certainly does, especially after the second day. I'm quite impressed by the collection!

The cast is just stereotypical enough to be colorful. The edges of the tropes that make up their personalities were blurred as much as the rest of reality by the time I was done.

The jokes were great. I'm still laughing at the "Fist Wizard" class. Just...everything about it, including the fact that it's one of the most effective strategies in the game.

One thing that bugs me is that Raw Mana doesn't drop very often, and I ran out of the ones given to me over the course of the story before I saw all the TF's, so I have to grind a whole lot in the hedge maze hoping a rat drops one. Also, there are at least two "special" TF's in the game with multiple stages, but it doesn't look like they can be completed at this point in development.

I eagerly look forward to further updates!


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