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Game Information
Engine
RPG Maker MV
Rating
R
Language
English
Release Date
05/10/2018
Last Update
08/01/2019
Version
.000417 Linux
Development
Alpha
Likes
410
Contest
None
Orig PC Gender
Male
Adult Themes
Multimedia
 
Discussion/Help

Downloads
Version: .000417 Linux

Version: .000417 Mac

Version: .000417 Win

Version: .000415 Linux

Version: .000415 Mac

Version: .000415 Win

Version: .00033



Blood Magic
by Novin

Note: Saves from pre-.0004 versions will not work with the current one. Do not transfer your saves. Mac users will have to delete/move their saves located in: ~/Library/Application Support/User Data/Novin/ Saves should be compatible from here on, however.

 

This is one of two projects I've been working on for the past while. It's a pretty straightforward RPG at the moment, though the plan is to have a Trails In Sky/Cold Steel-like structure as things progress. As for the tags, all of the transformation tags are featured in the game so far, but there's admittedly not much content beyond the changes at the moment(Though there's a reasonable amount before).

 

For a brief introduction(Longer intro in plot tab):

Our main character is a destitute nobleman struggling to make ends meet. He finds himself in a small border town named Draelas, from which he'll begin a journey that will inevitably force him and those he meets to change in very unexpected ways.

 

 

If you don't mind I'd appreciate any feedback in the game's thread that you can provide, negative or positive I won't take it personally, though I'd prefer to get specifics on why X is bad or good. Oh, and if you find a bug feel free to beat me over the head over it, I won't mind. There shouldn't be anything major in this version.

 

 

Known bugs:

 

    • Sometimes when skipping text in a few of the cutscenes, movement routes can be broken causing the game to no longer be able to advance. This happens very rarely, but it CAN happen.

 

Welcome to the world of Ethar. It is a world of magic in which there are three types of mages: True Mages, Mage Practitioners, and inscribers. In Ethar one in one hundred humans are born as what are known as True Mages: those who can freely manipulate reality with a mere thought. Mage Practitioners, on the other hand, are normal beings, who, through dedicating their life to the study of magic, are able to cast spells through chants. As for Inscribers, they allow others to use specific magic spells by inscribing etharite dust on them in the form of tattoos.

Within these three methods of using magic, there is one taboo among most human societies: magic must not be used to directly alter the body. This form of magic is known as Blood Magic and was originally created by a mage known in the Empire as The Betrayer, one of the Three Immortals that helped found the Empire of Namor in which this story begins.

The Empire of Namor is an ever expanding Empire founded 500 years ago after a hard fought War of Liberation against the now extinct Elven Race. In the Empire there are many noble houses that hold varying degrees of power. Some have seats on the Emperor's council, others have little left of their power beyond their name and seal. Our main character belongs to one such a house, House Basurde. Without a penny to his house's name our main character has left home in search of fortune.

Guide to the suspicious ruins:

0.000417:

-Really fixed Rila fight being winnable.

-Fixed a glitch causing progress lock if bodies aren't burned in the right order.

-Fixed various pathing issues.

-Various other bug fixes.

 

0.000416:

-Fixed Rila fight being winnable without cheats.

-Tons of other bug fixes, quite a lot related to pathing and the Tobster getting in the way.

0.000415:

  • Balance tweaks.
  • Fixed Double Slash doing less damage than a normal attack.
  • Fixed several instances where it was possible to be blocked in by a shop.
  • Fixed a few typos.

0.000414:

  • Fixed glitch that would allow you to get two mutually exclusive (in possibility) transformations.
  • Fixed invisible stumbling blocks in the church.
  • Fixed various typos and text over-runs.

0.000413:

  • Details of the intro changed
  • New location, new story bits, new transformations.
  • Completely revamped stats and damage formula's.
  • Enemy rebalance.
  • New features like a combat fast forward.

0.0003: Initial IGDB Release

0.00031:

  • Made it so that Sina can actually hit things without missing
  • Fixed bug in Rila fight where Rila would stop attacking if player survived two attacks.
  • [Mac Version]Turned off save plug-in because of bug preventing mac users from saving. May or may not work?

0.00032:

Slightly increased Sina's damage output.

  • Increased Sina's health.
  • Fixed glitch when talking to Sina at the first camp from the wrong side.
  • Added a save prompt at the end of the dungeon.
  • Decreased Shifting Abomination's HP by 200 points.
  • Added doors to buildings in starter town. They're locked, though.
  • Fixed money not being lost when it should be.
  • Fixed respawning chests. They now despawn instead.
  • Added a one-time use healing crystal at the end of the Suspicious Ruins
  • Hid dead bodies

0.00033:

  • Minor house-keeping bug fixes.
  • Found the disappearing deck of cards.
  • Slightly edited Quad explanation
  • [MAC] Added Save Plug-in that may fix the inability of mac users to save.


Review by Somedude02

Version reviewed: .000417 Linux on 08/08/2023


I played this knowing it would never be finished. I hope you're well and alive Novin. Great work with Afterlife and this game so far!


Review by Kijuma

Version reviewed: .000417 Linux on 04/20/2021


I really like what this game has so far, the story has had some thought behind it too and it'd be an utter shame to see it abandoned for good.

What is there already, can be seen as a proper game...albeit a very short one.

 

Even if it were the case of the developer having moved on by now, it shows great potential nonetheless.

 


Review by RVB

Version reviewed: .000417 Linux on 03/21/2021


Really like this game and where it was heading. I hope it gets continued sometime. It has a nice adventurous storyline in a phantasy world. As with many RPG makers on this site, the slow transformation goes from trait to trait (something I personally quite like). I wouldn't play this game if you expect to be able to make a full transformation, but there's (in my opinion) enough to entertain oneself with (m2f-wise, and as a game).


Review by udders

Version reviewed: .000417 Linux on 01/22/2020


Did a few play thrus to get to the end, like 3 or 4 so some challenge but not unsurmountable. I liked the characters and their interaction, and think it will be fun to revist when it has more content


Review by yukinagato

Version reviewed: .000417 Linux on 01/18/2020


Hope to see this series continued!

I managed to clear the game in 1 try, but replayed some of it to see the various effects


Total Games: 2,181
Total Contests: 32
Total Reviews: 20,718
Total Engines: 33
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